

It's all instantaneous- no more keyframes, constant tweaking of values, or long waits for things to render. Plug in a piece of midi hardware and use it to trigger clips, scratch video, fade between layers, or adjust the parameters of an effect. The rendering engine isn't all that's realtime- VDMX's workflow is designed to let you treat your studio like an instrument.
Vdmx5 audio analysis Patch#
Any Quartz Composer patch can be opened and played back in VDMX5, which provides an interface for controlling and interacting extensively with the loaded patch, putting the power of Quartz 2d, CoreImage, and OpenGL at your fingertips. VDMX5 is also fully compatible with Quartz Composer, Apple's freely-available groundbreaking motion graphics visual development environment. Taking advantage of Apple's CoreImage technology, VDMX5 leverages the latent processing power of your GPU, performing accurate and lightning-fast composition and rendering of visual effects in realtime at broadcast and HD quality. Because of its real time architecture and a control design which encourages creative exploration, you can count on VDMX to get better results faster than working with timelines. VDMX not only saves you money on hardware, but also saves time. Using your Macintosh, you can achieve astonishing results that are infinitely more flexible than dedicated hardware, for a fraction of the cost.
Vdmx5 audio analysis software#
By linking together and controlling VDMX modules, you build your own virtual video studio, which is equally adept at event production, post production and motion design.įollowing in the footsteps of audio software trends, video software and hardware are now fast enough to compete with expensive hardware boxes for doing real-time SD and HD mixing and FX processing. VDMX is a software based, media processing environment that lets you achieve stunning effects in real time. Built around a robust data processing architecture it was designed to be used with whatever hardware- or software- you've got available. For a little extra panache, we stuck a computer monitor in Re-bot’s chest that displayed an oscilloscope that was generated from a Quartz Composer patch, and also driven by VDMX5’s audio analysis tool.VDMX5 was created from the ground up to meet the demands of realtime video performance. This allowed us to use the built-in audio analysis and clock tools in VDMX5 to detect the amplitude and BPM of the music at the party, and translate it into brightness and color controls on the LEDs that comprised Re-bot’s face. With some light tinkering and guess work, we created an ArtNET node using an Arduino Uno, an ethernet shield and Nathanaël Lécaudé’s ArtNET Library. Instead of shelling out for an expensive DMX/Artnet node to interface with the lights on Re-bots face, we were able to employ a cheap DIY solution.

For the little extra razzle-dazzle, we wanted to give Re-bot an animated face, and in today’s world of open hardware, we were able to do so relatively painlessly and on the cheap.
